System Modules
Detailed analysis of core gameplay mechanics
Tactical Combat
Real-time 2D space combat with kinetic weapons, guided missiles, lasers, and energy beams. Organize turrets into weapon groups with auto, manual, or hold firing modes. Manage shields via capacitor energy. AI opponents use engagement zones for tactical positioning and kiting.
Ships & Fleets
Command 5 ship classes from Frigate to Battleship. Fit weapons across Small, Medium, and Large mount points. Control thrust with overburn mechanics for speed-vs-fuel tradeoffs. Form Task Forces for hyperspace travel and dock at stations for repairs and trade.
Simulated Economy
A fully supply-and-demand driven market with daily, weekly, and monthly economic cycles. 10 tradable commodities with dynamic pricing between 60% and 250% of base value. Market access, throughput limits, and a global stock pool drive inter-planet trade.
Colony Management
Colonize 8 planet types from Terran to Gas Giant. Develop colonies through 6 levels from Outpost to Core. Build production facilities and spaceports, manage colony stability, and apply building artifacts for production bonuses.
Procedural Galaxy
Every playthrough generates a unique galaxy with seeded star systems, planets, and stations. Discover hazard zones — storms, debris fields, radiation belts, and anomalies. Fog of war via sensor range adds strategic uncertainty to exploration and combat.
Multiplayer
Online multiplayer via Steam with hot join support. Each player controls their own faction — compete, trade, or form diplomatic alliances. In co-op mode, share a faction treasury and coordinate your expansion across the sector.